The results of the Adapptive project are numerous.  
A summary by target group

+400 Students reached in this project

By the end of the project, more than 400 students demonstrated:
- Improved academic levels in reading

- More positive attitudes toward reading

- Comparable executive functioning

39 Teachers reached out to +500
other teachers

- Gained increased knowledge about reading disabilities (including dyslexia) 


- Developed professional and acquired skills for Digital reading instruction put in link


- Gained hands-on experience with differentiated teaching strategies, integrating them into their regular lessons.

- 
Experienced the benefits of working in national and international peer groups (CoP’s) - including with school professionals such as ICT coordinators, teaching assistants and policy staff.

- 
Developed more awareness on broader issues such as equity, learning differences, and inclusive education.

2 Dyslexia centres 
and 5 Academics reached more than a 1000 stakeholders across Europe through 16 EU wide conferences

- Gathered further evidence on the benefits of gamification in learning—insights that will be explored further by DYS-centrum and other academic partners.


- Are more equipped to adopt more flexible, practice-oriented, and non-intrusive methods to monitor and analyze COPs, Teacher and  learner progress caused by the use of Digital tools.


- Disseminated project results in 16 conferences reaching more than a 1000 stakeholders across Europe.

- Developed recommendations for anyone who’s in the field of creating educational apps

3 game developers piloted top level reading-apps and:

- Developed, in collaboration with teachers, physical game materials and digital whiteboard lessons for the Klankr8 game. These resources were aligned with classroom instruction to optimize learning outcomes. 


- (Karaton) held close relations with teachers in Belgium which led to a two-way improvement of the game-app’s quality and learner’s experience. 


- (Lexia) gained data on learner’s progress which they’ll use to optimize their game-app.

Supporting documents

The many project findings were dissemminated to a range
of interested stakeholder groups, view below.


AdAPPtive Project Publications and Presentations·      
Teacher Guides (6 Infographics)– Practical visual guides (English, Czech, Dutch) explaining how to integratedigital
reading apps through Communities of Practice (CoPs).

3 languages 
Czech
English
Dutch 

Final EVENT – International CoP Dublin April2025·      
- LearnerEffects in Belgium Presentation KU Leuven April 25      
- International Community of Practice ConclusionsDublin April 2025 by teachers for teachers.      
- 2International COPs June 24 and April 25 – Conclusions by DCU

External References·  

Council of EuropeResolutions and Recommendations on Inclusion in Education
Reference: Council of Europe. (2003 & 2006). Resolutionsand Recommendations on Inclusion in Education. Strasbourg: Council ofEurope.
Link: https://www.coe.int  

Communities ofPractice: Learning, Meaning, and IdentityReference: Wenger, E. (1998). Communitiesof Practice: Learning, Meaning, and Identity. Cambridge: CambridgeUniversity Press.
Link: https://doi.org/10.1017/CBO9780511803932(Cambridge University Press)

AdAPPtive Project Publications and Presentations

AdAPPtive To External Stakeholders

Belgium

Presentations:
Presentation at Lexima (KU Leuven 2024)
LEXIMA is the leading company in spreading educational software and digital tools in schools. They organise inspiration days for teachers where they invite experts to give a lecture about their work. Prof. Pol Ghesquière presented in one of these days in 2024 with the work he has done with 'serious games' in detection and prevention of reading problems (see https://lexima.be/inspiratiesessies/hybride-20-02/).The AdAPPtive project is introduced there as an indication of his actual projects in that field.

Dissemination by Flemish Schools:
·       Presentations towhole school teams of Apps and CoPs
·       Presentations toschool networks of Apps

Czech Republic:

Presentations:
To be added
Publications:
1 Dys centrum journal
DYS-centrum publishes a monthly on-line newsletter - the project was introduced in the January issue.The newsletter has approx. 1,000 readers.

2ZS publication
The journal promoted our national conference where the project was also presented. The invitation in the journal involved the information on project partners (speakers at the conference) - the journal has approx. 800 readers.

Projekt AdAPPtive - výukové aplikace ve výuce –here is a link which promotes the article in the journal; however, the complete article is only available in printed version.

Disseminationby Czech Schools:ZS Cimburkova website (project info) - AdaptiveDigital Reading | Základní škola, Praha 3, Cimburkova 18/600ZS Poznavaniwebsite (project info) -Projekty- ZŠ Poznávání

Other evidence of dissemination is on the GoogleDrive in a form of pictures (ZS Chrast does not have the text on theirwebsite anymore, unfortunately

Ireland:

Presentations:

In Ireland links to the AdAPPtive website have been sent to various stakeholder websites, e.g. DCUCentre for Inclusive Pedagogy, DCU; Oide website and Oide Dyslexia Padlet for teachers/practitioners @https://padlet.com/buckleca1/dyslexia-resources-quyu3ihha00fm2h5; Teacher Association Websites, e.g. LAI, ILSA, CESI. In addition, once more findings from WPs 3 and 4 are available, an article summarising these will be submitted to RTE’s (national public broadcaster) online ‘RTE Brainstorm’ website, for publication. This will contain links to the website. In addition, a WhatsApp group for participant schools and teachers was developed and each was supplied with a text to be included on their school website.
  • The Leargas Conference of 28th Nov 2023, whichwas entitled “The Erasmus+ Funded AdAPPtive Project”, 
  • The literacy Association of Ireland Conferenceon 8th Nov, 2024 entitled “The AdAPPtive Project - Incorporating digitalreading apps into literacy programmes at primary school’.  
  • A Staff Day on 4th June 2025 for 18 staff members of the School of Incl Ed., DCU (largest school, within the only Facultyof Education in Ireland). This was entitled “AdAPPtive: Effectively implementing digital educational tools in reading instruction”..
Dissemination by Irish Schools:
A WhatsApp group for participant schools and teachers was developed and each was supplied with a text to be included on their school website.

The Netherlands

Presentations:
Presentation at Icarus School 
Congres Beter Lezen Dag 2024 – January25, 2024  
Beter Lezen Dag is a largenational conference for teachers, and SEN-teachers on reading education.

INDIGO (Dutch Game Awards) 2023  
INDIGO is the leading game business and game showcase event in the Netherlands. INDIGO is a pretty unique event: It’s a platform for developers, publishers, investors, press, and other interested parties to connect and create new opportunities together. We presented the game Klankkr8 and more in general the topic of the potential of games as a (digital) tool for supporting struggling readers at this event.


Jeugd in Onderzoek (Youth in Research) 2023
Jeugd in Onderzoek is a conference in the Netherlands for practitioners about providing support ineducation and in youth health care for youth with developmental challenges. RID(Cara Verwimp, Jurgen Tijms, Manon de Beer) gave a presentation on providingonline intervention with digital tools to children with reading problems. Over300 professionals attended the conference.

Regional Meeting (in Flevopolder) by the regionalInclusive Education Organisation (POLD) 2024
Meeting with teachers working in schools for newcomers. RID gave an interactive workshop on preventive digital tools to support newcomer children in their reading development (decoding and reading comprehension)
Dissemination by Dutch Schools:
Samenwerkingsverband Passsend Onderwijs Zuid-Kennemerland (RegionalInclusive Education Organisation Zuid-Kennemerland)
Overview of project outputs and related tips for schools on usingsdigital apps for supporting struggling readers on their website

Article on Adapptive project inBeter Begeleiden, a professional journal for Special Educational NeedsTeachers.
Mijnhardt, J.,Rankenberg, Y., Tijms, J., & Valkering, T. (2026). Wat h’app ik aan eenapp – van struggle tot succes : Digitale leermiddelen effectief inzettenin het leesonderwijs [Why do I need an app, from struggle to success: Usingdigital learning tools effectively in reading teaching].
Beter Begeleiden.

Whole AdAPPtive Team Presentations

External References
EGameFlow: A Scale to Measure Learners’ Enjoyment of E-Learning Games
Link: https://doi.org/10.1016/j.compedu.2008.07.004
Reference:
Fu, F.-L., Su, R.-C., & Yu, S.-C. (2009). EGameFlow: A scale to measure learners’ enjoyment of e-learning games.
Computers & Education, 52(1), 101–112.